Post by Ukiyasan on Mar 26, 2009 6:23:51 GMT -5
This will be a walkthrough focusing on Sky notorious monster and Gods that will be fought, please read this and take note
/Notorious Monsters\
---BRIGANDISH BLADE--- Lv???
SPAWN BY:Trade a Curtana to the in the area, which can be found in various locations in sky.
DROPS:•Wind Crystal
•Gem of the South
•Libation Abjuration
WEAKNESS:Fire/Light
STRENGTHS:Wind
WALKTHROUGH: In order to defeat Brigandish Blade, you must steal the Buccaneer's Knife from him and use it. WAR/THF/DRK/NIN/RNG can use it. Use it 1% since the knife itself is weak.
---STEAM CLEANER--- Lv82
SPAWNS BY:Find a camp and pull detectors and sleep it. It will spawn Caretakers, which are to be killed. But it can also spawn Steam Cleaner. Once the detector spawns five times, kill it and try a new detector if Steam Cleaner doesn't come out.
DROPS:•Light Crystal
•Freya's Tear
•Gem of the East
•Indra Katars
•Libation Abjuration
•Mercury
WEAKNESS:N/A
STRENGTHS:All Elements
WALKTHROUGH:When steam cleaner pops, kill the detector and fight Steam Cleaner like you would with any Arcana Pot. Stun his spells. Arcane Circle from a DRK would help as well to intimidate it.
---ZIPACNA--- Lv85
SPAWNS BY:Spawns over time. It is best to have a Ranger station the area with Widescan and alert the linkshell when he is seen on widescan to quickly find him and elliminate him.
DROPS:•Light Crystal
•Gem of the North
•Oblation Abjuration
•Ushikirimaru
WEAKNESS:Lightning
STRENGTHS:Light
WALKTHROUGH:•Spawns between (E-3) and (K-3) in Ve'Lugannon Palace.
•Wanders constantly between the outermost co-ordinates of its spawn area, periodically even going into the basement level of the Palace.
◦If the Cermet Gate in the center of its path is closed, it will stop up to (H-3) then return towards either (E-3) or (K-3), depending on which side of the gate is closed.
Zipacna Special Attacks
•Crystal Rain: AoE magic damage.
•Crystal Weapon: Single target ranged magic damage. Damage type will be of a random elemental type.
◦Zipacna has a tendency to use these two tp abilities moreso than the following.
•Crystal Shield: Self target Defense Boost. (Effect can be dispelled).
•Heavy Strike: Single target physical damage.
•Ice Break: AoE Ice based magic damage with an additional Bind effect.
•Thunder Break: AoE Thunder based magic damage with an additional Stun effect.
Mages can camp at the zone, and nuke and zone right after they nuke. This resets hate so they'll never be attacked so long as they continue to zone in and out.
---FAUST--- Lv82-85
SPAWNS BY:Spawns over time by Ullikummi's area, at the Blue Monolith Statue.
DROPS:•Ice Crystal
•Mercury
•Oblation Abjuration
•Summerstone
•Tonbo-Giri
WEAKNESS:Lightning
STRENGTHS:Ice
Walkthrough:Don't even think of trying to kite Faust >_>;;; He has auto-flee. (Don't ask how I know...) It's best to have a Paladin tank Faust in the teleport room that leads to Ullikummi with an Earth Staff. He spams aoe ws so sword+shield won't have much use. Mages will stand on the teleport (don't go up) and slowly nuke Faust down. Another reason you don't kite Faust is because if you do the aoe's will hit the mages, really screwing you over and of course, the Auto-Flee.
---MOTHER GLOBE--- Lv???
SPAWNS BY:Spawns over time. Best to have a ranger scan it out like Zipacna.
DROPS:•Libation Abjuration
•Shiranui
•Springstone
WEAKNESS:N/A
STRENGTHS:N/A
WALKTHROUGH:Mother Globe will spawn Slave Globes, which will aid her in combat. It is suggested that BLMs target Mother Globe and hit her with AoE spells, so it'll damage her and take out any Slave Globes in the vincinity. Melee will attack Mother Globe until dead and try to share hate with the slave globes.
Also she uses things like Thundaga3 and the what not...so stun that.
---OLLA PEQUENA/MEDIA/GRANDE--- Lv82-82-85
SPAWNS BY:Trade a flask of Ro'Maeve Water to the in the area. The water drops off of Aura Pots.
DROPS:•Light Crystal
•Freya's Tear
•Libation Abjuration
•Mercury
•Skofnung
•Winterstone
WEAKNESS:N/A
STRENGTHS:All Elements
WALKTHROUGH:Before popping Olla, be sure to kill any surrounding Aura Pots in the vincinity, they aggro magic which could be ugly in the middle of battle. Once they're clear, you'll start with Olla Pequena...as he dies he becomes Olla Media, and when he dies he becomes Olla Grande, the final form. Stun aoe spells and it'll be wise to have a Dark Knight use Arcane Circle, the effect will intimidate Olla making the battle considerably easier.
---ULLIKUMMI--- Lv85-87
SPAWNED BY:Diorite, they drop off Aura Statues in the vincinity.
DROPS:•Light Crystal
•Autumnstone
•Oblation Abjuration
•Ulfhedinn Axe
WEAKNESS:Lightning
STRENGTHS:Light
WALKTHROUGH:When you spawn him, take him to the north room, mages stand on the teleport (don't go up) and nuke him down, melee/tanks will kite him when he has hate...he's not too hard.
Ullikummi Special Attacks
•Banishga III: Strong AoE Light based magic damage. (Circle of effect originates from spell target).
•Diaga III: AoE Light based DoT magic that decreases the targets' defense. (Circle of effect originates from spell target)
•Flash: Single target massive Accuracy down effect.
•Crystal Shield: Self target Defense boost effect. (Effect can be dispelled).
•Heavy Strike: Single target physical damage with an additional slow and hate reset effect.
•Crystal Rain: AoE magic damage.
•Ice Break: AoE Ice based magic damage with an additional Bind effect.
•Thunder Break: AoE Thunder based magic damage with an additional Stun effect.
•Crystal Weapon: Single target magic damage. (Damage can be of different elemental base).
---DESPOT--- Lv80
SPAWNED BY:•Lottery spawn of the Groundskeepers that spawn in the alcoves at (H-9)/(H-10) in Ru'Aun Gardens.
◦Despot will spawn immediately after one of the Groundskeepers are killed and will be claimed to the player or group that killed that particular Groundskeeper
DROPS:•Ice Crystal
•Gem of the West
•Mercury
•Oblation Abjuration
•Scarecrow Scythe
WEAKNESS:Lightning
STRENGTHS:Ice
WALKTHROUGH:When he spawns, my suggestion is to kite him and let mages burn him down, be careful though because there are pots and dolls around the area that will magic aggro if you cast too close to them...And if he happens to be in the air, curled up in a ball, looking constipated...Stun him or you'll have a dirka Jihad carbomb on your hands >.> that goes for all other dolls too.
Despot Special Attacks
•Panzerfaust: Single target physical damage with an additional Knockback effect.
◦Despot, once it obtains 100% tp, will perform Panzerfaust 3-6 times in a row without pause between. If the target with hate moves out of range or if Despot is stunned, Despot will resume using Panzerfaust once he moves within range again.
/Notorious Monsters\
---BRIGANDISH BLADE--- Lv???
SPAWN BY:Trade a Curtana to the in the area, which can be found in various locations in sky.
DROPS:•Wind Crystal
•Gem of the South
•Libation Abjuration
WEAKNESS:Fire/Light
STRENGTHS:Wind
WALKTHROUGH: In order to defeat Brigandish Blade, you must steal the Buccaneer's Knife from him and use it. WAR/THF/DRK/NIN/RNG can use it. Use it 1% since the knife itself is weak.
---STEAM CLEANER--- Lv82
SPAWNS BY:Find a camp and pull detectors and sleep it. It will spawn Caretakers, which are to be killed. But it can also spawn Steam Cleaner. Once the detector spawns five times, kill it and try a new detector if Steam Cleaner doesn't come out.
DROPS:•Light Crystal
•Freya's Tear
•Gem of the East
•Indra Katars
•Libation Abjuration
•Mercury
WEAKNESS:N/A
STRENGTHS:All Elements
WALKTHROUGH:When steam cleaner pops, kill the detector and fight Steam Cleaner like you would with any Arcana Pot. Stun his spells. Arcane Circle from a DRK would help as well to intimidate it.
---ZIPACNA--- Lv85
SPAWNS BY:Spawns over time. It is best to have a Ranger station the area with Widescan and alert the linkshell when he is seen on widescan to quickly find him and elliminate him.
DROPS:•Light Crystal
•Gem of the North
•Oblation Abjuration
•Ushikirimaru
WEAKNESS:Lightning
STRENGTHS:Light
WALKTHROUGH:•Spawns between (E-3) and (K-3) in Ve'Lugannon Palace.
•Wanders constantly between the outermost co-ordinates of its spawn area, periodically even going into the basement level of the Palace.
◦If the Cermet Gate in the center of its path is closed, it will stop up to (H-3) then return towards either (E-3) or (K-3), depending on which side of the gate is closed.
Zipacna Special Attacks
•Crystal Rain: AoE magic damage.
•Crystal Weapon: Single target ranged magic damage. Damage type will be of a random elemental type.
◦Zipacna has a tendency to use these two tp abilities moreso than the following.
•Crystal Shield: Self target Defense Boost. (Effect can be dispelled).
•Heavy Strike: Single target physical damage.
•Ice Break: AoE Ice based magic damage with an additional Bind effect.
•Thunder Break: AoE Thunder based magic damage with an additional Stun effect.
Mages can camp at the zone, and nuke and zone right after they nuke. This resets hate so they'll never be attacked so long as they continue to zone in and out.
---FAUST--- Lv82-85
SPAWNS BY:Spawns over time by Ullikummi's area, at the Blue Monolith Statue.
DROPS:•Ice Crystal
•Mercury
•Oblation Abjuration
•Summerstone
•Tonbo-Giri
WEAKNESS:Lightning
STRENGTHS:Ice
Walkthrough:Don't even think of trying to kite Faust >_>;;; He has auto-flee. (Don't ask how I know...) It's best to have a Paladin tank Faust in the teleport room that leads to Ullikummi with an Earth Staff. He spams aoe ws so sword+shield won't have much use. Mages will stand on the teleport (don't go up) and slowly nuke Faust down. Another reason you don't kite Faust is because if you do the aoe's will hit the mages, really screwing you over and of course, the Auto-Flee.
---MOTHER GLOBE--- Lv???
SPAWNS BY:Spawns over time. Best to have a ranger scan it out like Zipacna.
DROPS:•Libation Abjuration
•Shiranui
•Springstone
WEAKNESS:N/A
STRENGTHS:N/A
WALKTHROUGH:Mother Globe will spawn Slave Globes, which will aid her in combat. It is suggested that BLMs target Mother Globe and hit her with AoE spells, so it'll damage her and take out any Slave Globes in the vincinity. Melee will attack Mother Globe until dead and try to share hate with the slave globes.
Also she uses things like Thundaga3 and the what not...so stun that.
---OLLA PEQUENA/MEDIA/GRANDE--- Lv82-82-85
SPAWNS BY:Trade a flask of Ro'Maeve Water to the in the area. The water drops off of Aura Pots.
DROPS:•Light Crystal
•Freya's Tear
•Libation Abjuration
•Mercury
•Skofnung
•Winterstone
WEAKNESS:N/A
STRENGTHS:All Elements
WALKTHROUGH:Before popping Olla, be sure to kill any surrounding Aura Pots in the vincinity, they aggro magic which could be ugly in the middle of battle. Once they're clear, you'll start with Olla Pequena...as he dies he becomes Olla Media, and when he dies he becomes Olla Grande, the final form. Stun aoe spells and it'll be wise to have a Dark Knight use Arcane Circle, the effect will intimidate Olla making the battle considerably easier.
---ULLIKUMMI--- Lv85-87
SPAWNED BY:Diorite, they drop off Aura Statues in the vincinity.
DROPS:•Light Crystal
•Autumnstone
•Oblation Abjuration
•Ulfhedinn Axe
WEAKNESS:Lightning
STRENGTHS:Light
WALKTHROUGH:When you spawn him, take him to the north room, mages stand on the teleport (don't go up) and nuke him down, melee/tanks will kite him when he has hate...he's not too hard.
Ullikummi Special Attacks
•Banishga III: Strong AoE Light based magic damage. (Circle of effect originates from spell target).
•Diaga III: AoE Light based DoT magic that decreases the targets' defense. (Circle of effect originates from spell target)
•Flash: Single target massive Accuracy down effect.
•Crystal Shield: Self target Defense boost effect. (Effect can be dispelled).
•Heavy Strike: Single target physical damage with an additional slow and hate reset effect.
•Crystal Rain: AoE magic damage.
•Ice Break: AoE Ice based magic damage with an additional Bind effect.
•Thunder Break: AoE Thunder based magic damage with an additional Stun effect.
•Crystal Weapon: Single target magic damage. (Damage can be of different elemental base).
---DESPOT--- Lv80
SPAWNED BY:•Lottery spawn of the Groundskeepers that spawn in the alcoves at (H-9)/(H-10) in Ru'Aun Gardens.
◦Despot will spawn immediately after one of the Groundskeepers are killed and will be claimed to the player or group that killed that particular Groundskeeper
DROPS:•Ice Crystal
•Gem of the West
•Mercury
•Oblation Abjuration
•Scarecrow Scythe
WEAKNESS:Lightning
STRENGTHS:Ice
WALKTHROUGH:When he spawns, my suggestion is to kite him and let mages burn him down, be careful though because there are pots and dolls around the area that will magic aggro if you cast too close to them...And if he happens to be in the air, curled up in a ball, looking constipated...Stun him or you'll have a dirka Jihad carbomb on your hands >.> that goes for all other dolls too.
Despot Special Attacks
•Panzerfaust: Single target physical damage with an additional Knockback effect.
◦Despot, once it obtains 100% tp, will perform Panzerfaust 3-6 times in a row without pause between. If the target with hate moves out of range or if Despot is stunned, Despot will resume using Panzerfaust once he moves within range again.